qemu: drive scripted UI scenarios
ui-shot.sh proves touch reaches the UI in one tap. Verifying a UI change needs a SEQUENCE -- swipe through the app rows, open a submenu, tap a tab, bring up the keyboard -- and booting per step costs about a minute under TCG, so: - qmp.py gains a `drive` mode: one connection, one boot, a script of tap/swipe/fling/shot/sleep steps in PANEL PIXELS rather than the raw 0..32767 tablet axis. Swipes interpolate their motion, because LVGL decides a gesture from the movement between indev polls and a press-then-release with nothing in between is a click, not a scroll. - ui-drive.sh runs such a script against a booted VM and collects the screenshots. It also FAILS on a UI that died mid-script. warden-ui crashing leaves its last frame in the framebuffer, so screendumps keep returning a plausible picture of a program that no longer exists; stage-2 init now announces the exit and its status on the console, and ui-drive.sh greps for that after the run. This is what caught the SIGSEGV behind flare-edge#125. Stage-2 init also mounts devpts. The UI's Terminal page opens a PTY, so without it that page could only ever report "no PTY available" -- it rendered, which made a screenshot scenario look fine while the one thing the page does was untestable. tests/scripts/nav-stress.txt is the first committed drive script: the navigation sequence that reproduces flare-edge#125. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T2D2KtdgwbhbF6Mo64eUrn
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@@ -13,6 +13,12 @@ exec </dev/console >/dev/console 2>&1
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mount -t proc proc /proc
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mount -t sysfs sysfs /sys
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mount -t tmpfs tmpfs /tmp
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# The UI's Terminal page opens a PTY (posix_openpt), which needs devpts mounted
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# and /dev/ptmx pointing into it. Without this the page can only ever report
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# "no PTY available" -- it renders, so a screenshot scenario looks fine, while
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# the one thing the page does is untestable in the VM.
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mkdir -p /dev/pts
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mount -t devpts devpts /dev/pts 2>/dev/null
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# shellcheck source=qemu/rootfs/etc/warden-lib.sh disable=SC1091
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. /etc/warden-lib.sh
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@@ -93,7 +99,21 @@ done
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# virt.fragment kernel.
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if [ -x /usr/bin/warden-ui ] && [ -c /dev/fb0 ]; then
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echo "init: starting warden-ui (fbdev)"
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/usr/bin/warden-ui > /tmp/warden-ui.log 2>&1 &
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# Announce the exit on the CONSOLE, not just in the log. A UI that dies
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# mid-scenario otherwise looks exactly like a UI that stopped repainting:
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# the framebuffer holds its last frame, screendumps keep working, and the
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# scenario reports a stale picture as the current state. With this, a crash
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# is one grep away for any scenario driving the VM from outside, and the
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# signal or status that caused it is on the line.
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(
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/usr/bin/warden-ui > /tmp/warden-ui.log 2>&1
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rc=$?
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echo "init: warden-ui EXITED rc=$rc"
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# 128+n is a signal death (139 = SIGSEGV); dump the tail so the
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# scenario's console log carries the UI's own last words.
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echo "init: warden-ui log tail:"
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tail -n 20 /tmp/warden-ui.log 2>/dev/null
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) &
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fi
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if grep -qw warden.shell /proc/cmdline; then
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